Bunch of gaming stuff today. I’ve spent my off time the past couple days working on Sepulture, my True20 campaign, and while there’s still not a whole lot there at the wiki, it’s a lot more than was there on Thursday, and another dozen or so pages still need to be made just from yesterday’s session. It’s this kind of activity that is so helpful and so hard to get the ball rolling on for world-building — every link makes the setting seem more real, if for no reason other than to have a proper noun to throw out. It feels nice just to be able to point towards something with actual information, and the fact that there are crude approximations of maps and other handouts to link to is wonderful. It really lights a fire under a world-builder.
And as alluded to above, the IRC group gathered yesterday (and today, we went from 9 AM–3AM) to play for the first time since March, and it went, in my opinion, very well. I think everyone is showing new excitement and interest in their characters, as everyone gets a feel for their abilities and dynamic in the party and so on. I’d like to see more actual roleplaying — I think some of us still get dragged into dungeoneering routines too often, myself included — but overall it’s going very well. The game left on a light cliffhanger — two dungeon levels down, at least two to go — and featured one near-death experience, as we all saw first hand the danger of swarms of enemies in True20, even mere minion enemies.
The key point is that any one creature’s natural 20 can get a hit in, and if the PC then tanks their Toughness save, it could start the road to death: an otherwise capable and well-defensed character gets two bad rolls in succession, is stunned for a round, and then is poked and prodded while stunned until dropped. It’s not instant, but it is a very dangerous situation in True20 to be surrounded by much of anything. 1st-level minion orcs took out two of the four 5th-level party members in my game, and it was only a series of beneficial rolls that took out the “boss” before at least another party member dropped.
But, nevertheless, dripping from head to toe in orc blood, blades dull from so many strikes against bone, the party made it out alive, and certainly with a story to tell in the tavern.
True20 Companion (which, by the way, still rocks) just arrived at my door about an hour ago and despite having seen it all from the PDF, I’m still paging through it, because it seems every time I open it up I find some insight, or something to pinch and apply in my game. It really is an amazing book in its own right, perfect for tinkerers such as myself. PDFs have limited appeal to me, compared to books, and I don’t really mind paying for True20 product twice, when it’s something as nice as the Companion.
One last thing: in a comment which might have slipped through the cracks for interested parties, a visitor suggested rolling a d20 in tandem with a 2d10 attack roll, where the d20 is used solely to determine if the hit is a critical or not. If the 2d10 attack roll hits, and the d20’s in the threat range for the weapon, it’s a critical hit, and otherwise the d20 is ignored. It seems like a pretty good compromise, although I’m still waiting for a good opportunity to test it.